/* This file is part of SpaceSim.
 
 SpaceSim is free software: you can redistribute it and/or modify
 it under the terms of the GNU General Public License as published by
 the Free Software Foundation, either version 3 of the License, or
 (at your option) any later version.
 
 SpaceSim is distributed in the hope that it will be useful,
 but WITHOUT ANY WARRANTY; without even the implied warranty of
 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 GNU General Public License for more details.
 
 You should have received a copy of the GNU General Public License
 along with SpaceSim.  If not, see <http://www.gnu.org/licenses/>. */

#include <SFML/Graphics.hpp>

#ifndef CONTROL_H
#define CONTROL_H

namespace ShipControl {
	enum Enum {
		Manual,	// the player directly turns and accelerates the ship
		Orbit,	// the ship is in an orbit, the player can raise and lower it
		Chase,	// the ship follows the selected ship
		Dock	// the ship follows the selected planet
	};
}

void KeyHandler();						// react every tick to the pressed keys

void KeyPressedHandler(int key);		// react once

void MouseHandler();					// react every tick

void MousePressedHandler(float x, float y, int button);	// react once

#endif